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But the idea already started back then, with the very first Amiga and Atari computers, the two competing factions. It’s continuing to accelerate the development. Same with processors: It’s every 18 months. a year passes in the real world, in our industry it’s like a decade! If you look at videos, they bring out a new graphics card every year that’s twice as fast. What’s interesting that it was such a long time ago. The blitter chip was really fast and that was my first connection to computer graphics. The great thing that it was done in hardware.
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It went into a lot of the history and the cool tools.Įdwin: The great thing about the Amiga was that it was the first affordable mass computer that had more than 16 colors. Allan: There is a cool documentary floating around on the Amiga graphics. And that was your whole operating memory! So that was my first computer. At around the same time, I built myself a Sinclair which had a whopping one kilobite. If you wanted to do graphics, the only thing you could afford was Commodore 20. There were no personal computers yet, but everything was starting out. Allan: How did you, guys, get started? I’d love to hear some of your history.Įdwin: Back then there was no Max. Right now, we are located on a Vancouver Island of Victoria. Eight years ago we moved our Headquarters to British Columbia. Edwin: My name is Edwin Braun and I am the CEO of Cebas Visual Technology. This will be my first PUBLIC Career Intensive. In the Mentorship, we do these pretty regularly.
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It is essential for artists to learn how to code.
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I’m doing a full blown production of an old DVD I’ve done on creating a giant fireball blasting down a cabin of a plane. Andrew Kramer and I were talking on my Podcast ( /29 ) about putting out high-end training.
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One big announcement: As this Episode goes live, I am putting out some free 15-hour training series which is going to be really epic. Here, we get into the history of Cebas, how Cebas has been tied to the production of some groundbreaking films like 2012. I’m speaking with Edwin Braun, the CEO of Cebas, the developer of Thinking Particles. Thinking Particles on Facebook: Episode 82 - Interview with Edwin Braun Register so you don’t miss the upcoming free 10 video training series at /fireball/ In this Episode, Allan McKay talks with Edwin Braun about his co-founding the company with Achim Smailus in 1988, in Heidelberg, Germany and the journey of Thinking Particles through the decades of change and the new demands of the VFX industry.
#Thinking particles 3ds max everything disappeared software
Cebas’ software has been used in a number of influential films such as Lost in Space, 2012, Transformers: Age of Extinction, Harry Potter. It does not store any personal data.Check out Edwin Braun is the CEO and co-founder of Cebas Visual Technology, the developer of Thinking Particles for 3DS Max, as well as other plugins. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance".
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